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Old May 04, 2006, 08:44 AM // 08:44   #61
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Originally Posted by Gli
For the red engine's sake, I am willing to be competitive, I'm just not willing to sign up with a freaking army to do so.
Well, since "signing up with a freaking army" is, in this case, what it takes to be competitive, I would have to disagree with you when you say that you are willing to be competitive. That's like saying "I want to be an awesome GvG player but I don't want to join a guild." If you want to compete for something on a team level (whether a GvG team or a "team" of guilds in an alliance"), you have to be willing to actually put in the effort. Maybe you don't want to put in the effort. Maybe you don't have the spare time, energy, or sanity to organize or be a part of an alliance. That's fine, real life and other priorities take over, and not everyone is into that sort of thing. But to complain that you don't have access to these elite missions because you aren't willing to be a part of an alliance is downright silly, and doesn't really make sense at all.
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Old May 04, 2006, 09:09 AM // 09:09   #62
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That's fine, real life and other priorities take over, and not everyone is into that sort of thing. But to complain that you don't have access to these elite missions because you aren't willing to be a part of an alliance is downright silly, and doesn't really make sense at all.
OK, putting aside the fact that people have jobs, kids, a social life etc, lets say there are 10 top alliances competing for control of these areas, thats 10,000 players max who have a chance at getting access. On current numbers thats about 1% of the GW population. So even if someone is willing to join an alliance (which I am) they'll have to find one of the top alliances with space to let them in. (100 competitive alliances is still only 10% and that's 10% who will EVER have a chance)

Lets say they get into a competitive alliance anyway, they're going to have to farm faction to get their guys to the top which means hours of grinding missions, a luxury some of us with actual lives do not have.

I know the comeback to this, 'well if you're not willing to do what it takes to be competitive blah de blah...'. Its not that i'm not willing, i'm not able, I simply do not have that amount of time to grind which is one of the reasons I play GW in the first place. FoW armour, 15k armour, top end items, rare skinned items, titles, lower prices at the merchant, I have no problem with any of those kinds of things. If someone wants to grind and farm to get them, thats their choice but there was always an alternative for the more casual player, collectors armour and items, droks armour, common skinned max items. The problem here is that there is no alternative for the more casual player, so much for 'skill over time spent'.
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Old May 04, 2006, 09:24 AM // 09:24   #63
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Few weeks before Factions went live i already had fears of such problems and was heavy into disccussions regarding this issue. Instead of crying about it, i made a suggestion. Look at it and sign if you would agree or better yet give better suggestions if you are able:

Give alliances that owns cities the option of offering Elite missions for everyone.
http://www.guildwarsguru.com/forum/s....php?t=3014025


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Last edited by Thallandor; May 04, 2006 at 09:27 AM // 09:27..
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Old May 04, 2006, 09:25 AM // 09:25   #64
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Quote:
Originally Posted by Blaine Derrick
Well, since "signing up with a freaking army" is, in this case, what it takes to be competitive, I would have to disagree with you when you say that you are willing to be competitive.
No, really, being competitive has nothing to do with joining a huge freaking army. You can't go around rewriting the definition of the word just because ANet released a new game. What we're looking at here is that it takes a huge freaking army to be competitive on a level where there's a reward for it. It's perfectly possible to be competitive without joining a huge freaking army. There's just not a bloody point to it. The problem is with the game, not my competitiveness.

Quote:
Originally Posted by Blaine Derrick
That's like saying "I want to be an awesome GvG player but I don't want to join a guild."
That's just silly. Sillyness never proved anything.

Quote:
Originally Posted by Blaine Derrick
If you want to compete for something on a team level (whether a GvG team or a "team" of guilds in an alliance"), you have to be willing to actually put in the effort.
I do all of that, it's just that my team that was more than sufficient for Prophecies, suddenly doesn't cut it anymore. With Factions, Guild Wars turned into a game about numbers instead of people teaming up to have a good time.

Quote:
Originally Posted by Blaine Derrick
Maybe you don't want to put in the effort. Maybe you don't have the spare time, energy, or sanity to organize or be a part of an alliance. That's fine, real life and other priorities take over, and not everyone is into that sort of thing.
Too right.

Quote:
Originally Posted by Blaine Derrick
But to complain that you don't have access to these elite missions because you aren't willing to be a part of an alliance is downright silly, and doesn't really make sense at all.
I'm part of an alliance of 1 guild, and we have a sufficient number of active players to play the actual game. That is, to form a party and go and do well in any area we've encountered so far. Anything above and beyond that shouldn't matter. ANet just arbitrarily raised the bar on us. Now apparently one needs to do things that have nothing to do with actually playing the game. Why the hell would I need to play footsie with other people who play in different instances and have my gaming experience based on their success? All of that is completely artificial metagaming. Even if I did have time to get involved in all that, I don't have the inclination. It's fake. It doesn't add depth or immersion, it adds nothing but pointless complications and irritations. Willingness or unwillingness to participate in that has nothing to do with competitiveness.

Last edited by Gli; May 04, 2006 at 09:31 AM // 09:31..
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Old May 04, 2006, 09:29 AM // 09:29   #65
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Quote:
Originally Posted by The Herbalizer
Um correct me if i am wrong but the game is meant to be slightly competitive. O well wingers ftl. quit winging and earn some faction maybe then you can stand a chance of getting to the elite missions instead of spending all day complaining.
How true :P
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Old May 04, 2006, 09:38 AM // 09:38   #66
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Originally Posted by Kalki
So when only 1 team wins the Stanley Cup, Super Bowl, World Series, etc... it's horrible game design? You gotta be kidding me.
Great example, lets compare some sports sports. First we have American football and hockey. Both tend to cater to the top end, even in lower level play. Some of that is by necissity - larger and stronger players will hurt the smaller ones. How many social groups of these do you see? Especially American football. In order to play at even the peewee level you have to be fairly large and athletic. A good turnout is 30 or so kids. The exception is places like Canada where they are about the same as AYSO.

Next, lets take baseball. Theres a game where most will accept less than stellar players. It does pretty good in the states. Basket ball is about the same. Good participation.

Ahh, then we have soccer. Anyone can do it - all it takes is a ball. In the US you have AYSO that caters to *everyone*. There is competition for the high end skilled players, but all the rest get to play and have fun.

Ever wonder why soccer has 10,000 kids to footballs 1000? Right there is it - are you going to "play" a game where you sit on the sidelines all the time watching the top 5% play or one where you actually get to participate? Same here - I'm not going to play a a game where the only consolation I get is that someone else gets to play it - not gonna happen. Telling me to "get competitive" results in me quitting (though, right now, there are enough other things in GW that I'm not gonna quit - but the more it moves in this direction the more casual players are going to quit).

Factions and this scheme is football. It's great when you are the person able to play. In the higest levels it is even a popular spectator sport (I enjoy watching some top GvG battles in spectator mode). But if that's all that get to play after the official campaign you can kiss your game goodby. You may feel superior because you got to play where no one else did, but you just lost the war to win the battle. As I said, catering to the top end players and ignoring 84% of your players is a losing strategy: gg
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Old May 04, 2006, 09:43 AM // 09:43   #67
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I think the biggest problem regarding this is how you gain faction. Getting favour isn't so bad since it's directly related to skill. You wanna win in HoH and earn favour? You can do that within an hour if you're good and have a good team. Wanna get access to the elite missions? Well, get an alliance of 1000 active members and farm away. There's no skill involved with getting enough faction, you just need to use enough time. I think this goes against the core principles of what Guild Wars is supposed to be about.

I'm not sure what anet should do about it. I think they did major mistakes when designing this factions system, and the best idea would be to scrap the current system and do it all over again, which isn't an option. There's 2 things they can to make it better though:

1) Make faction decrease depending on which city you control. I don't have this confirmed, but I think the alliance faction will decrease with 10% each day. To make it possible for other alliances to get access to the elite missions, they could make it so that whoever controls the highlevel cities will lose a lot of faction each day. Which makes it near impossible for them to continously hold those cities. I'm thinking at least 50% faction loss each day if you have control over a city with an elite mission.

2) Just make the darn elite missions open for everybody and add a gimmicky replacement for those who control the high level cities. One idea would be add the same thing anet did in the end of the FPE. Which is having an option to spawn a dragon to roam inside the city and kill random people.
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Old May 04, 2006, 09:57 AM // 09:57   #68
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Quote:
Originally Posted by Sectus
I think the biggest problem regarding this is how you gain faction. Getting favour isn't so bad since it's directly related to skill. You wanna win in HoH and earn favour? You can do that within an hour if you're good and have a good team. Wanna get access to the elite missions? Well, get an alliance of 1000 active members and farm away. There's no skill involved with getting enough faction, you just need to use enough time. I think this goes against the core principles of what Guild Wars is supposed to be about.
QFT. In some ways, i think Factions brought the worst out of ANET for some reason that i fail to understand.

I guess it boils down to money as always, give the 1000 strong Alliances rewards and make chapter 3 the same thing to lure them to buy it.

55 towns x 1000 players per alliance x 50dollars each min = 2.75 million USD.

Deverloper A: What about the casual players and guilds?

Developer B: ...hmm lets see if they are dumb enough to buy the next chapter for the PvE content and this time we will make it even harder so they quit right after they bought it, this will save us server bandwidth.

Both Deverloper: hehehehehehe *Rubs palm*
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Old May 04, 2006, 09:59 AM // 09:59   #69
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Quote:
Originally Posted by Vel Satis
FoW armour, 15k armour, top end items, rare skinned items, titles, lower prices at the merchant, I have no problem with any of those kinds of things. If someone wants to grind and farm to get them, thats their choice but there was always an alternative for the more casual player, collectors armour and items, droks armour, common skinned max items. The problem here is that there is no alternative for the more casual player, so much for 'skill over time spent'.
There is an alternative for the more casual player. Play the non-elite missions. They are made for those who don't want to grind for the faction to enter the elite missions. Just like droks to FoW, common skins to rare skins etc.

The elite-missions take nothing away from your gaming experience if you don't have access. Factions is as good as a game can get without them. You will never miss anything if you don't enter. They are a bonus though for those who reach them, just like getting FoW armor is a bonus for those who farm a lot (or are lucky with their drops).
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Old May 04, 2006, 10:00 AM // 10:00   #70
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Someone please point out to me the part where Anet said they were going to introduce forced grind for access to content.
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Old May 04, 2006, 10:02 AM // 10:02   #71
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Quote:
Originally Posted by vtrajan
There is a large difference here. The article you quoted assumes you actually get a chance to compete.

Lets say i get to compete against you and I suck and you are God. I die in less than 2 seconds - well, I got some work to do. Now, lets say I go to the place where we compete and I try to and it says "No - you suck" - well, I never even get to the point of being a scrub. You don't know if I am or not - never got to that point. If there was even a "newbie area" where I could out of maybe, but there is all or nothing.

It's like requiring a rank 9 or greater to compete in PvP - yea maybe I suck and can't win enough to get there, but at least I get the option to do so. In this event I don't even get the option regardless of if I can or not. I don't have the pre-requisite to get it nor will I ever be able too.

I'm not a scrub - if you beat me then I loose and you are the better player (I would say so even if you are using and obvious bug exploit - I've used them in the past too). I just want the option of getting beat, even if I do every time (at least I got to play). Right now, I will never even get the oppertunity to be a scrub.
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Old May 04, 2006, 10:04 AM // 10:04   #72
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Why not make that if you control any outpost, you get to do the elite mission for your faction? It would still be plenty competative, just not absurdly so (which is the real problem). After all, there aren't that many outposts.

I also agree with an idea in another thread about removing the 10 guild cap and make the size of an alliance solely based on the number of players. To do anything in Guild Wars you should only need 8 people. To win favor and hold down the HoH, you only need 8. To be the top rated guild on the ladder you only need 8. To WIN THE WORLD CHAMPIONSHIP YOU ONLY NEED 8. Yet to play elite missions, something advertised on the very box Factions comes in, you need 1000. How does this make sense? The people defending this sytem are completely ignoring the fact that it simply is not possible to control a capitol city if you are in a small guild. Your small guild will never get into a alliance that will compete for control of a city because you simply do not have enough people to generate sufficient faction (the 10k faction cap also works into this) to take control. Such an alliance will always take a big guild of decent players over a small guild of great players. Why should you be forced to leave your small guild with players you've become friends with just to be able to play the elite missions? I'm sorry this totally sucks.

As far as the pro-sports analogy, it is completely flawed. Take baseball. Yes only 1 team get to win the championship. But this system is more like if only the Yankees, Angels, Mets and Dodgers were allowed in the playoffs by virute of the fact that have more money than other teams because they are in LA and New York. Even though the White Sox are better than all of them, they have less fans and therefore less money to qualify them for the playoffs. It's wrong! It's wrooooong!

Last edited by Tobias Funke; May 04, 2006 at 10:14 AM // 10:14..
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Old May 04, 2006, 10:06 AM // 10:06   #73
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Quote:
Originally Posted by Lexar
Still doesn't change the fact that the system is unfair to 99% of the players.
Yep. At least with favour everyone had a chance. This way most people will never get a look-in. I'm not saying that everyone should get in, but they need to sort the faction thing out. Perhaps have "lockout periods" where an alliance can't control outposts for a period of time after they've been in charge. Or they could reset faction after gaining control - that would give a much better dynamic to the system.

Gaile, where are you when things get hot? I think it's time for you to come in here even though the atmosphere is not all sweetness and sunshine - just to prove a point to the naysayers.
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Old May 04, 2006, 10:11 AM // 10:11   #74
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Quote:
Originally Posted by Takeko Nakano
Gaile, where are you when things get hot? I think it's time for you to come in here even though the atmosphere is not all sweetness and sunshine - just to prove a point to the naysayers.
Probably still recovering from the CE delay bashing before the minis are confirmed. I dont expect her to give any ground breaking all problem solving news. This is the new Favor in Factions. Of course please feel free to prove me wrong, i always prefer to be a happy gamer than a unhappy one



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Last edited by Thallandor; May 04, 2006 at 10:27 AM // 10:27..
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Old May 04, 2006, 10:12 AM // 10:12   #75
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On top of all the other concerns, I still can't believe there are ONLY TWO elite missions. At least if there were more available even the big alliances wouldn't have the resources to buy control of all of them at once. As bad as the idea was, it's not even taken to the extreme like it could (and should) have. What is the point of buying control of a town other than one of the two with an elite mission? Nothing really, right? To move this border? At the end of the day, who cares? The border isn't all that big anyways. Save up for the miniscule amount of elite mission access instead.

Last edited by TideSwayer; May 04, 2006 at 10:23 AM // 10:23..
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Old May 04, 2006, 10:31 AM // 10:31   #76
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Quote:
Originally Posted by Mitsu Bishi
There is an alternative for the more casual player. Play the non-elite missions. They are made for those who don't want to grind for the faction to enter the elite missions. Just like droks to FoW, common skins to rare skins etc.
Wrong, the only difference between FoW armour and Droks armour is the looks. The only difference between max common skinned items and max rare skinned items is the looks. The only difference between collector items and other rares is (generally) the looks. All totally superficial differences. The difference between normal missions and elite missions is new maps, new drops, different creatures etc. Not what you'd call superficial.


Quote:
The elite-missions take nothing away from your gaming experience if you don't have access. Factions is as good as a game can get without them. You will never miss anything if you don't enter. They are a bonus though for those who reach them, just like getting FoW armor is a bonus for those who farm a lot (or are lucky with their drops).
See above, they take away a part of the content of the game for lots and lots of players.
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Old May 04, 2006, 10:33 AM // 10:33   #77
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some of you forgot one important fact:

Anet only wants your best - your hard earned $$

they bring up an expansion for guildwars, giving you good content and telling something about "elite-missions".
people suddenly think about fissure of wow and underworld, and can't wait to enter these missions.
then arena-net tells us, not everyone can enter elite-missions, and again people think "ok, i wasn't able to enter fow & uw all the time, but then and when i was able to engage these missions.

after people spent their money and got in the game, they see that they might never be able those missions they were aiming at - on different reasons, as stated above.

but why should anet care? they already have your cash. we've seen in prophecies that we can go everywhere, this time it may not be the same. but i already bought the game - possibly never be able to experience its full content.

conclusion? the 3rd expansion will not be preordered like prophecies and factions, i will wait and see.
and i am sure, the more people handle it the same way, the faster anet will react on costumers demands... ^^

i don't care about bugs, expensive items, hard missions - but i DO care about not being able to access to whole content of a game.

and don't tell me to join a big alliance, if anet wants me to leave my guild/friends to enter the elite-missions then something is realy wrong with this game...

just my 2 cents
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Old May 04, 2006, 10:55 AM // 10:55   #78
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Quote:
Originally Posted by Takeko Nakano
Gaile, where are you when things get hot? I think it's time for you to come in here even though the atmosphere is not all sweetness and sunshine - just to prove a point to the naysayers.
I don't think anyone from Anet wants to burn their hands on this yet What can they say? Be more competitive? We all figured out that it's not enough to be more competitive. You have to be more competitive with 999 other people, that's what. Short from announcing a new system to access elite missions, which is extremely unlikely, there's nothing they can say that will satisfy people at this point.
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Old May 04, 2006, 11:04 AM // 11:04   #79
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Why doesn't ANET allow us to pay 5,000 faction to play the Elite missions? For Alliances controlling the town, they won't have to pay. In a sense, you are paying dues to the Alliance controlling the town, except they don't get the faction.
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Old May 04, 2006, 11:07 AM // 11:07   #80
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Quote:
Originally Posted by Vel Satis
Wrong, the only difference between FoW armour and Droks armour is the looks. The only difference between max common skinned items and max rare skinned items is the looks. The only difference between collector items and other rares is (generally) the looks. All totally superficial differences. The difference between normal missions and elite missions is new maps, new drops, different creatures etc. Not what you'd call superficial.

See above, they take away a part of the content of the game for lots and lots of players.
It is the same, you just don't want to realize it. It may only be the difference in looks with FoW and Sephis axes compared to Droks and normal skins, but it's like dangling a carrot in front of the donkey. You may watch all those shiny armors and rare items from far away, yet not be able to acquire them because you don't have the time or endurance to farm and grind. It doesn't matter that they are not better stat-wise, if you want them and can't get them, it's exactly like with the elite missions. A new map is like a new skin, a new drop is like a new skin, a different creature is in reality just an old creature with a new skin and a few new skills (apart from that, there are no new creatures in the elite-missions anyways, just the different aspects).

You are happy with max stat armor and weapons and normal missions -> buy Droks, collector's items and play the game without bothering about grind

You want to be shiny and access special content -> farm, grind and enjoy

You want to be shiny and access special content without grinding -> well, I'd like to be a millionaire, too without having to work for it but life isn't that fair to me unfortunately
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